A 3D roguelike of descent & permadeath

Descend into fate.

Fifteen levels down, a relic waits in the dark. Steal it, claw your way back to the surface, and escape alive — or die trying, and let the next soul read your name in the Hall of the Fallen.

01

Every descent is new

Sixteen quests, each a different relic and a freshly generated dungeon — rooms, caverns, traps, and roughly sixty kinds of monster that grow meaner the deeper you go. No two runs share a map.

02

Death is the point

Permadeath, honestly. Hunger drains, wounds compound, and a single careless step into a slime that splits can end you. When you fall, your run is scored and enshrined in the Hall of Fame.

03

Three ways to play

The same world, three renderers: a full 3D client in your browser, a native desktop build, or — if you're a purist — raw ASCII over telnet. Pick your poison.

The dungeon doesn't wait.

Begin your descent